Friday, July 3, 2009
How to defeat Bosses in Atlantica Online
1) The Boss Fight takes place at seperated room/area 2) It is 1vs1 fight. However, you might have to fight 1vs2 battle in higher level. 3) Your party member can not join the regular Boss Fight. Party member can join only Boss fight at "Shadow Area" 4) Get use to using useful Magic Scrolls. 5) The battle is over as soon as either the Boss or your main character dies. Therefore, try to set your main character at 3rd line.
*Each Boss fight, some window pop up on right side of screen. It shows possibility of beating the Boss as ###%.
*"Shadow Area": Each Dungeon has "Shadow Area". In this area, all the monsters are invisible. You also need certain amount of Fame to enter in. You can raise Fame by PVP tournament or league.
Follwing Boss fight is base on my formation. I picked Axe for main character.
My Basic Formation until Open Beta Test ended. Before advance mercenary introduced.
Sword Biking Sword Gunner Gunner Gunner Shaman Me(Axe) Monk
1st Boss "Dark Fairy" in Forest of Fairies for lv 1~12 ; I killed it at lv10
1) Very Easy Fight 2) There are monsters that keep revive others. Kill them first. 3) Focuse on 1 raw and freezed Boss's line, and kill the rest of monsters. 4) If you going for all Archer, just focus on Boss. 5) If you use scroll called Dark Magic Scroll twice, the monster get wiped out.
2nd Boss "Western Witch" in China Dungeon for lv13~21; I killed it at lv18
1) Very Easy Fight 2) Boss uses skill Heal. 3) Easy fight if you kill the Archers first.
3rd Boss "Dragon" in under sea castle for lv22~28; I killed it at lv24
1) Easy~Tough Fight 2) Boss uses strong wide range skill. 3) I started as using Silence Scroll. Main attacks with Swordman because these
monsters are weak against Fire element.
4th Boss "Naga Queen" in India Dungeon for lv29~36; I killed it at lv34
1) Easy~Tough Fight 2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the Monster is far away. 3) Another option is start the battle and use a scroll called Summon monster Scroll. As long as it activate before the monster join Boss, it will join your party. The fight will be easy after then.
5th Boss "Spider King" in Nest of Insects for lv37~43; I killed it at lv38
1) Easy~Tough Fight 2) Another Monster in Boss's Room. It can interupt during battle, or begins as Boss's Party member. The fight gets difficult with 1vs2. Make sure attack the Boss when the Monster is far away. 3) Another option is start the battle and use a scroll called Summon monster Scroll. As long as it activate before the monster join Boss, it will join your party. The fight will be easy after then.
6th Boss "Naraka" in Mohenjodaro's Grave for lv44~51; I killed it at lv43
1) Easy~Tough Fight 2) I let 3 Gunners to clear the middle raw, and then freezed 1st and 3rd line with Biking and my Freeze skill. 3) I let Female Shaman cast Berserk on 2nd line for 3 Gunners. 4) Biking and I kept using Freeze on 1st and 3rd line. 5) Every monsters got wiped out by 3 Gunners at 5th turn.
7th Bosses "Elizabeth" and "Dracula" in Dracula's Castle for lv52~58; I killed them at lv52
"Elizabeth"; I killed her at 2nd try
1) Easy~Tough Fight 2) Remember: Do not use skill on "Elizabeth" because she get heal from it. Biking's Freeze is OK as long as you use it for stun. 3) I used same strategy as 6th Boss "Naraka" 4) I also used Silence Scroll just in case.
"Dracula"; I killed him at 3rd try
1) Incredibly Tough: You just want to be lucky to defeat this guy. 2) There are monsters that keep revive each other. Make sure to kill them first. 3) I used same strategy as 6th Boss "Naraka". Left raw 1st line Biking and 2nd line Gunner
got killed instantly. Rest of 1st line two Sword man barely alived with Female Shaman's Heal. 4) Your choice of using Female Shaman's Beserk or not, but fucus on middle raw. 5) Only 1 Sword Man, 1 Gunner, 1 Female Shaman, 1 Monk, and I were alived after defeat the Boss "Dracula".
8th Boss "Minotaurus King" in Creta Maze for lv 59~64; I killed it at lv59 after 3rd try
1) Incredibly Tough: It uses Incredibly Strong Attack. Immune to Biking's Freeze skill. 2) You just need to be lucky. Praise to god for Boss won't use skill in 2nd or 3rd turn. 3) In my case, I used Beserk on 3 Gunners. They wiped out the monsters but they also got wiped out by the Boss. 4) Start from 1st line Biking, rest of 1st line member got wiped out, too. 5) I barely defeat this guy and only 1 Female Shaman, 1 Monk and I survived. * I did not used any scroll on this fight, it would've been easier if I did.
My experience is not nearly what I would like it to be. Besides,if you need Atlantica Online Gold ,please feel free to our customer service.Thepowerlevel is your best choice.
Atlantica Online Power Leveling Guide (61-95)
Level 59-67 (Hanging Gardens of Babylon):
For the first time in a while, you will encounter some easy enemies with one or two exceptions. Almost any enemies here are good for farming with the exception of the Keysha enemies. I personally recommend the Slave mobs. They're relatively weak but still give decent experience and drops. Most of the enemies here are fairly weak and worth training on. The first miniboss here is the Iron Doll Reaper and it only appears in the entrance area. It attacks like an axe would so that means your entire row could be dead in a few hits so keep that in mind. The second one here is like a giant Lionman. They tend to drop a Secret Material Chest. Something that lets you pick from either Growth Vials or Mandragora. A lot of people are willing to pay high for Mandragora, but Growth Vials are much more useful to you in the long run. The Prophet quest does not begin until atlantica gold level 70 so in order to obtain it you will need to revisit here later. The boss here (Tiamat) is fairly tough as well. Atlantica power leveling is on sale. I recommend you get Osiris gear or Judgment scrolls before coming back for a serious fight with it. It can attack an entire column and has a powerful area skill as well.
At level 63 you can do the Princess quest. Its fairly simple and very easy compared to the Exorcist one. A group of 2 will do nicely and the enemies have low HP and high damage. The Crazy Minotaurs are a nice place to train and farm. If you plan to get an Inventor, you must do the Princess quest and level her up to 50 first.
Level 67-75 (Valley of Kings):
If you have not partied up to this point, you will start having trouble. Enemies here are aggressive sometimes and mob very frequently. The Mummies on the first floor are very troublesome. The Mummy Magician use a super powerful poison that will kill fairly quickly. The best mobs to grind on are the Anubis on the second floor. The magic types have a high damage if they use the skill, but they can be Mana Sealed and die quickly. The Sphinx on the third floor have Marble weak against skills and the other weak against physical. You can deal with that but its more annoying than just dealing with the Anubis types. There are multiple mini bosses in the Valley of Kings. The first floor has a large dog but I don't remember the atlantica gold name. It only hits 1 target but deals insane damage. The second floor and on has the Silent Cannoneer. If you skill it it will die fast but regular attacks are just as good. It hits 5 targets but is very weak. Both have a good chance of dropping Osiris boxes that you should stock up on if you can. Your goal should be to make +3 Osiris gear for all your mercenaries. They continue to drop in the next dungeon, but the enemies there are more annoying. The boss here is King Khufu. The difference between the previous boss (Tiamat) and King Khufu is how they attack. King Khufu attacks a row instead of a column and is a bit stronger. Other than that not much else is different. If it is too difficult, go to the next dungeon the Sunken Machine Shrine to train and return after.
Its worth doing the Prophet and Oracle quest if you haven't. The Oracle's Healing is much better for normal training but the Shaman's Noble Sacrifice is much better for PvP purposes. The Oracle quest is quite difficult with 2 extremely tough bosses at the end. Even with a group of 3, you fight a single boss and his group but the boss can wipe out 1 mercenary a turn (or more) if you aren't properly equipped or prepared for it.
Level 75-80 (Sunken Machine Shrine):
The Sunken Machine Shrine has a nice set of quests. They are fairly simple and straightforward. The only difficult part is with the Machine Beasts. The blue ones can attack all targets for a good amount of damage and a large group of them can be lethal. The best place to farm here is on the second section. The Machine Fighter type mobs are weak and easy. The only thing to watch out for is that they self destruct. The first floor has Crystal Guards that attack like spears so your middle row will take heavy damage. If your middle row is tough, they aren't bad. The third floor has Machine Arachne. They attack like archers and that is undesirable. They're still weak, but the Machine Fighter types on the second floor are the best overall. They also go down with 1 Judgment Scroll at atlantica gold level 80 and it is very possible to scroll until level 90 there if you wish to do so. The mini boss here is primarily the giant mummy. Compared to the other ones, it is weaker and not as much trouble. The boss here is the Machine Goddess and it is unlike anything you have faced before. If Tiamat got powered up several times over, you would have the Machine Goddess. I recommend you obtain level 80 stuff in the Shogun Castle of Death before returning to face her. Either that or get all your mercenaries the level 80 upgrade. It is possible to skip this dungeon entirely altogether.
Level 80-90 (Shogun Castle of Death):
This will be by far the most grinding you will need to do. There is a 10 level gap between this dungeon and the next and the dungeon here will only get you to about 86 so you will need to grind heavily to get to the next dungeon. There are 2 sets of mobs on each floor. You will need to be careful because 1 group is much more powerful and is meant for the Cannoneer quest so they act like shadow dungeon enemies would. The Ashigaru mobs on the first floor are fairly easy but you need to watch out because they are Spearmen and Gunners. That means if a battle lasts for more than 2 turns, expect to be stunned. Otherwise they're easy. The second floor has Ninjas. They are trouble and use a powerful poison. Avoid them if possible. The third floor have the various Dancer and Samurai mobs. The Dancers are weak and easy. There are 3 types of dancers but they're all easy. Its nice to farm them since they have good drops for crafters. The Samurai mobs are a bit stronger but just as easy. The Samurai spam Dark Seed and the Kagemusha can spam Hex of Darkness. If you're not careful you can get Hell Fire used against you. Otherwise they're easy. Chances are you'll be farming here until you can get to the next dungeon.
You will need to farm the Kagemusha type for the Black Keep Key. Without it you cannot face the boss of this dungeon. Nobunaga Oda is a very tough boss. He attacks all targets in a column and his attacks are powerful. His area skill is also one of the strongest. Its recommended that you don't face him without either scrolls or a fully upgraded and equipped level 80 team.
The problem here is there is a big gap between this dungeon and the next. One of the things you can do is the Inventor quest if you have a level 50 Princess or do the Cannoneer quest. The Cannoneer quest has mobs with very high attack but low HP. If you can deal with this then the quest is fairly easy. The Inventor quest has a nice place to farm in the last section of the Hidden Machine Shrine. Some of the enemies are immune to freeze here. There's also several side quests but either way you will need to end up grinding up to the next dungeon. The first main character only weapon also appears through the quests here, the Cursed Sword Muramasa.
Level 90-95 (Lost Volcano Valley):
After the previous few levels of mindless grinding, you end up at the Lost Volcano Valley. There are numerous side quests here and the next set of main character only weapons start appearing. The enemies here start mobbing more often and start using more area skills. One of the raptors use a poison and AP drain damage. Lots of enemies spam different area skills. The best place to train here, has to be with the Flame and Fire Spirits. They are weak but give decent experience. You might have trouble if your front line is composed of axe users since they spam skills. Their drops aren't that great but they're very easy to train on. If you wish to do so, the Flame Giants and Dragons are also good to train on but they spam an all targetting weak meteor skill similar to Beast Summon. Its not strong, but it can quickly add up in terms of damage. The first miniboss you encounter here is the Broken Beast Machine. Its a powered up version of that evil spamming mob from the Sunken Machine Shrine. The second miniboss is the Yoruichi which is one of the Dancer type mobs from the Shogun Castle of Death. This one uses high damage to a single target but other than that its fairly easy. There are several bosses in the Lost Volcano Valley and they require keys, but you get the keys through quests and you can get more through farming. They're fairly easy compared to the previous bosses you have fought.
At level 90 you can also start doing the daily Goonzu quest. All you need to do is go to Moscow and kill 50 Blazing Lizards nearby then turn in a Brush. Doing this 3 times will grant you access to the Goonzu dungeon for 2 hours. The Goonzu quests are difficult but the drops in the dungeon is great. The dungeon itself is only open on weekends but you can collect the passes any time. All of the rare craft mats (Still-Beating Heart, Warrior Sign, Crazy Lord's Seal, etc.) can drop from mobs inside the dungeon. It is very difficult for anyone with mercs below 100 to survive here even if they are in a team.
At atlantica gold level 90, you can also start doing the first Individual Dungeon. Individual Dungeons are instance dungeons generated for a party. They have a cooldown timer like all other instance dungeons. There is a bit over 40 mobs including 1 boss. You are only allowed to use 6 people in your team instead of 9. The mobs give about 3 times the exp of other mobs of the same level and have a good drop rate of equipment boxes. There are basically 2 split paths with mobs on them eventually converging on the boss. The mobs have very high damage though. In general you can expect something like about 800k exp to all your mercs if you fight together although someone will have to split up and solo if you want to be able to clear it in time. Clearing the dungeon will also reward you with a box that will allow you to pick from 1 of several powerful weapons. These weapons only have a level requirement of 90 as well and are stronger than Conqueror +1 weapons. The boss also has a low chance of dropping the said boxes. Each dungeon also has a special drop that you can collect and trade in for one of the possible items from the box you obtain for clearing the dungeon of your choice.